
Yes, this game even has it's own level editor and let me tell you, it's a blast.
#Super mario 63 series
Well, these coins hailing from the NSMB series are used to unlock secrets such as another Shine Sprite, a new playable character, and more, most notably: Tiles for the Level Editor. It captures the essence of Mario better than I've ever seen a fangame do, because Mario is one thing: pure, unfiltered fun. The platforming is fun, the bosses are fun, just exploring these deliberately crafted levels it's pure fun. That's not even to mention how good the final levels are, with the best platforming in the games as well as some clever puzzles (at least for a basic platforming). The game is even able to preserve the exploration aspect of Super Mario 64 by making its levels maze-like and with a large focus on vertical platforming, encouraging you explore each level for every single Shine Sprite and Star Coin. The levels are varied, with multiple objectives just like its 3D counterpart. I feel the creator of this game could have used a bit more time tweaking the physics of this game, so that Mario doesn't move as much to be more similar to his 2D platformer roots.Įven with these flaws, Super Mario 63 is an absolute joy to play.

In addition, bouncing off an enemy will cause Mario himself to bounce a comical distance forward, off the platform you're currently on more often than not. When he lands on a platform, he'll often keep moving a small amount. However, this is also not great for the other type of platforming thrown into this game: small-platform platforming. Due to the floatiness, a lot of platforming in the levels that are 2D recreations of Super Mario 64 stages are effortlessly overcome. However, this very floaty Mario does cause some problems when paired with the level design, in that he doesn't mesh perfectly with the two major types of platforming found in the game. His moves, while basic, can be used to a great effect when used together, such as using a Triple Jump, then using FLUDD to cross long distances. This Mario is fun to control and experiment with and is very easy to understand.

This isn't necessarily a bad thing either. This Mario is much more agile, with very loose controls.

Unlike the Nintendo-made Mario games, Super Mario 63 feels like 3D Mario game on a 2D plane. The gameplay is where Super Mario 63 really shines, literally. I feel the creator of the game could have avoided this by taking the approach Paper Mario: Color Splash did, by using humor that can't be dated as easily, as well as more references to Mario games, which is strangely absent from Super Mario 63. It doesn't help I'm playing this game 8 years after it first came out, especially when it came to the encounter with the Obama-loving Toad. It's fine, if a bit too pop-culture reference heavy when talking to the various Toads dotted around Peach's Castle. I guess I'll just lump the dialogue and stuff into it as well. To be fair, the plot does somewhat progress a bit later in the story, after you fight Bowser a second time, but the story is still rather shallow, comparable to the story of Super Mario Galaxy, including the ending. While the art is rather amateurish, often stemming from either ripped assets from Yoshi's Island or basic Paint-like shapes, the game is able to create some great and even, at points, memorable set pieces.īowser kidnaps Princess Peach and keeps her in his castle. In addition, this game has a rather impressive scale for a fangame. I won't bore you with an intense breakdown of each FLUDD mode, but, to put it simply, FLUDD allows you a great sense of mobility copied directly from Super Mario Sunshine. It's featured in nearly every level of the game and lets you rethink the conventions of a level. One of the main features of the game is the FLUDD Pack from Super Mario Sunshine. Super Mario 63 is a "2D remake" of Super Mario 64 with improvised levels, a new-ish plot, and various other details taken from Super Mario Sunshine and Super Mario Galaxy.

Well, now here I am to tell you why you should check it out. It's a great game with a lot of care put into it, while still feeling definitely like a fangame. A rather large fangame know as Super Mario 63. However, out of them all, one stood out as a game with obvious care put into it. With this deficiency of Nintendo goodness at hand, I decided to try out a few fan games that were out there, of various qualities. The Switch was still a few weeks out (I still don't have one though) and I had completed every other game I had (besides the Megaman Legacy Collection, which I don't think I'll ever complete). Please don't kill me for my opinion.Ī few weeks ago, after finally finishing The Legend of Zelda: Twilight Princess HD, I had a lack of games to play. Please take note before reading this that there are still many fan games I have not played.
